Quantcast
Channel: Questions in topic: "javascript"
Viewing all articles
Browse latest Browse all 68

Webgl : How to use javascript sharing function

$
0
0
Hello. i have a working javascript sharing function (port from another project) that i'd like to use in my webgl project but i dont think it is suitable with unity's webgl. i have a Pugins folder in the Assets with the .jslib file. in the file : mergeInto(LibraryManager.library, { Sharing: function () { if (navigator.share) { navigator.share({ title: 'Street Food Festival', text: 'Check out it out', url: 'ur', }).then(() => console.log('Successful share')).catch((error) => console.log('Error sharing', error)); } else { alert('Sorry. Sharing not available on your device') } } }); c# script wise : [DllImport("__Internal")] private static extern void Sharing(); public void ShareExperience() { Sharing(); } and a button click is suppose to trigger it. but when i try to build and run to test, unity throws errors. im pretty sure its the Sharing function but im not sure how to fix it.

Viewing all articles
Browse latest Browse all 68

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>