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How to retrieve nested JSON variable - sendMessage WebGL

Hello! How can I retrieve a nested object in Unity with JsonUtility. I have something like this in javascript: grid = { type: "frame", layer_1: { "height": 100, "numberOfComponents": 3 }, layer_2: { "height": 200, "numberOfComponents": 7 }, }; UNITY_INSTANCE.SendMessage('Landscape', 'SetGrid', JSON.stringify(grid)); and in Unity: [HideInInspector] public string type; public void SetGrid(string data) { JsonUtility.FromJsonOverwrite(data, this); Debug.Log(type); //frame So type works but how to get layer_1['height']

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