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Getting an error in unity WebGL on IOS when trying to emit something to javascript

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Hello, I created a game with unity and WebGL. Everything works fine on every device except for iOS. For some reason when i try to emit some values from unity to a function in javascript IOS return me an error and unity crashes. The error: __UnityLib__unityStarted() is not a function unityStarted is my function tha needs to be called to communicate in javascript. Again it gives me this error only on an Ipad or Iphone. For the frontend tecnologies i'am using Nuxt (vuejs) Thanks in advance

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