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HELP! Memory Leak issue - Game project crashes after 10 seconds

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Hi, All the sudden I started getting these warnings in my project and now I cant even start my project anymore because it just crashes after about 10 sec. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a **leak Internal Deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) Internal Deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) Internal Deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) Internal Deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) Internal Deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)** It's not asking me to start in safe mode either so I have no idea how to fix this. I read something about this error and "jobs"? I dont know what that is or if any asset is using jobs. How can I remove it without opening the project? If that is the issue... I'm running Unity 2020.3.28 (but then just tried .29 and still same issue) And im on Mac 12.1. Thanks to anyone who can help...

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